The Sound Cue function within UE4 is a very logical way to create and manipulate sound. In this video I was using it to pitch the music for Astroderps.
Astroderps Screenshot Sunday
Yet another cool screenshot of Astroderps

Old school sound design technique
I tried all manner of digital pitch shifting to create the sound of the Astroderps but I wasn’t satisfied with any of them, so I had to resort to an old school tape speed up effect.
Astroderps Screenshot
Another cool screenshot of Astroderps

Astroderps Promo video
Astroderps
Screenshot from Astroderps.

Astroderps
My 3rd VR title as Sound Designer came out a few days ago. It’s called Astroderps and it is developed specifically for the Vive.

Happy Litha Everybody!
Chicago!

















Zappa


