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Audio Wizardry and Related Sciences

In this video Scott waxes poetic about the techniques he used to do the sound design on “Colony” – a film by Kevin Hamedani.

The Box
This one is pretty weird. Is the graphics primitive as a style? It sort of looks like something the Residents did in 1995? There is a bunch I like about it but am also put off by it. Spatial audio was nowhere on this.

Smash Hit
So much fun! I like this better than the mobile version. Much easier to do what you want. I think the audio is spatialized. At least I was surprised to hear it that way, but I could have just wished for it and it was really stereo.

Cosmos Warfare
Wow! This is really fun. The audio is static, but it really doesn’t matter. This game is in a space ship and you shoot at what you look at. Of course you can’t shoot at stuff your not supposed to. I was really entertained by it.

Netflix
This is utterly useless. It wanted me to sign up for VR service, but I don’t know what it’s going to look like. If I had to make a decision from what I saw, I’d say it’s just another big screen tv to watch movies on. Although it was cool, that there is a mountain range outside the window. That might be a cool thing about VR is the ability to watch a movie in any environment.

GrooVR
This is like a Disney ride music visualizer. The animation and movement speed was cool. There was no spatialization but then it’s just a visualizer. You can also load your own music from your device into it. I did that and couldn’t really see a correlation with the animation and what was playing. I suppose it’s set up for EDM since that’s what the default music is. But pumping ambient music into it doesn’t do much. When I really paid attention to the animation to see what they were reacting to, I realized there was latency to the system. That’s probably why the visualization didn’t make sense.
