Gear VR Review Day 1

It was August 26th, 2015 at a VR film festival in Seattle, WA. I figured, “Why not. I bet the audio is bad and I can make contacts”. Mind blown! I saw great potential in what VR could be and how I could contribute in the audio sense. The bigger picture was an epiphany from discovering a technology that would allow me to do with sound what I had always conceived but could never do.

Fast forward to current time and the day I get my first VR goggles. While I would want the Vive, the Gear VR is way more affordable if you have a Samsung phone. I didn’t have the phone, but you don’t have to use it as a phone to enjoy VR. So I bought a used S6 on eBay and waited for delivery.

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Unreal Sound Cue

The Sound Cue function within UE4 is a very logical way to create and manipulate sound. In this video I was using it to pitch the music for Astroderps.

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Astroderps Screenshot Sunday

Yet another cool screenshot of Astroderps

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Old school sound design technique

I tried all manner of digital pitch shifting to create the sound of the Astroderps but I wasn’t satisfied with any of them, so I had to resort to an old school tape speed up effect.

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Astroderps Screenshot

Another cool screenshot of Astroderps

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Astroderps Promo video

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Astroderps

Screenshot from Astroderps.

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Astroderps

My 3rd VR title as Sound Designer came out a few days ago. It’s called Astroderps and it is developed specifically for the Vive.

astroderp

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Happy Litha Everybody!

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Zappa

baby snakes

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