{"id":3784,"date":"2018-04-24T14:11:44","date_gmt":"2018-04-24T22:11:44","guid":{"rendered":"http:\/\/scottcolburn.com\/blog\/?page_id=3784"},"modified":"2022-07-31T08:10:52","modified_gmt":"2022-07-31T16:10:52","slug":"resume","status":"publish","type":"page","link":"https:\/\/scottcolburn.com\/blog\/?page_id=3784","title":{"rendered":"Resume"},"content":{"rendered":"<p><strong>Summary:<\/strong><\/p>\n<p>Broadly skilled sound designer interested in creating sophisticated, emotionally compelling, immersive sound environments for interactive media and AR\/VR. An integrator of traditional and innovative design concepts. Strives for AAA audio excellence at all times. Self-driven yet thrives in the collaborative environment. Always up for whatever challenge presents itself.<\/p>\n<p>Part Visionary. Part Soothsayer. Part Machine.<\/p>\n<p><strong>Skills and Qualification:<\/strong><\/p>\n<ul>\n<li>Full understanding of spatial audio for Rift, HoloLens and Vive using Oculus, Microsoft, Steam, Google, RealSpace3D and Qualcomm HRTF solutions.<\/li>\n<li>Extensive recording, editing and mixing proficiency with large multi-track and multi-asset projects for AR\/VR, music, games and video utilizing Pro Tools, Nuendo, Reaper, Audition, Wwise, Unity, Unreal, Premiere and Final Cut Pro.<\/li>\n<li>Expert knowledge of acoustics, psychoacoustics, mic placement and preferred best practices.<\/li>\n<li>Proficient with plugins, control surfaces, converters, clocks, patchbays and outboard equipment including preamps, compressors, equalizers and other standard recording studio hardware.<\/li>\n<li>Experience with surround, spatial and ambisonic mixing pipelines.<\/li>\n<li>Knowledge of AVB and Dante audio systems.<\/li>\n<li>Ability to envision &#8220;big picture&#8221; media concepts, produce design documents and effectively communicate these ideas through interpersonal experiences.<\/li>\n<li>Collaboration with cross-discipline teams both virtual and physical using Visual Studio, Teams, Slack, BlueJeans, Zoom, SourceTree, Bitbucket\/Git, Preforce and Google Drive.<\/li>\n<li>Proven ability to learn new hardware\/software effectively as projects and teams develop.<\/li>\n<li>Experience in research and documentation for software products.<\/li>\n<li>Up-to-date knowledge of industry trends, including AGILE\/SCRUM principles.<\/li>\n<li>Experience with Office 365 and G-Suite.<\/li>\n<li>Excellent problem-solving skills in extremely fast paced environments.<\/li>\n<li>Synesthesia.<\/li>\n<\/ul>\n<p><strong>Work Experience:<\/strong><\/p>\n<p><strong>Audio Engineer<\/strong><\/p>\n<p>Meta Reality Labs Research<\/p>\n<p>Redmond, WA<\/p>\n<p>September 2018 to present<\/p>\n<p>MRL Research is engaged in cutting edge audio technologies for AR\/VR concentrating on perception and super human hearing.<\/p>\n<ul>\n<li>Managed and designed an NDA protected UX audio comparison app in Unity.<\/li>\n<li>Designed and facilitated multiple perception user studies.<\/li>\n<li>Project manager for the installation of multiple Ambisonic speaker arrays.<\/li>\n<li>Designed, prototyped and co-produced a speaker alignment tool.<\/li>\n<li>Orchestrated a 360 green screen capture stage for AV Speech Corpus production.<\/li>\n<li>Co-authored a paper published by the Journal of the Acoustics Society of America.<\/li>\n<li>Co-authored a patent on an NDA protected AR application.<\/li>\n<li>Served as a knowledge base for incoming interns.<\/li>\n<li>Video production manager for internal symposium videos.<\/li>\n<\/ul>\n<p><strong>Audio Lead<\/strong><\/p>\n<p>Microsoft<\/p>\n<p>Redmond, WA<\/p>\n<p>July 2016 to May 2018<\/p>\n<p>Actiongram was a storytelling app developed for HoloLens. This shipped title contained nearly a thousand holograms, which users could interact with, record and upload to social media.<\/p>\n<ul>\n<li>Identified audio opportunities and asset needs.<\/li>\n<li>Created hologram voice, foley, sound effects and music.<\/li>\n<li>Managed audio asset inventory dataset.<\/li>\n<li>Designed a cohesive UI sound palette.<\/li>\n<li>Implemented and optimized assets in Unity using MS HRTF for spatialization.<\/li>\n<li>Proactively facilitated testing to assure the functional quality of all assets.<\/li>\n<\/ul>\n<p>Canterbury was an NDA protected VR social app prototype for Microsoft Mixed Reality.<\/p>\n<ul>\n<li>Implemented a networked voice communication system using Unity, Wwise, Krotos and Windows Sonic.<\/li>\n<li>Integrated avatar voice foley and manipulation, realistic ambience, UI and SFX.<\/li>\n<li>Full cycle app production from concepting and research through sound design, implementation and testing with telemetry and documentation.<\/li>\n<\/ul>\n<p>MR Guides was an app concept for the Mixed Reality in the Modern Workplace initiative.<\/p>\n<ul>\n<li>Conducted neuroscience research on human learning.<\/li>\n<li>Produced the Audio Design document.<\/li>\n<li>Prototyped several audio forward features.<\/li>\n<\/ul>\n<p>Product Visualize 365 is a 3D model viewer app for mobile.<\/p>\n<ul>\n<li>Conducted research on virtual meeting solutions.<\/li>\n<li>Prototyped the audio system specifications.<\/li>\n<li>Designed a user study to test virtual pointing.<\/li>\n<\/ul>\n<p><strong>VR Sound Designer<\/strong><\/p>\n<p>Chronos VR<\/p>\n<p>Seattle, WA<\/p>\n<p>December 2015 to April 2016<\/p>\n<p>Astroderps is a puzzle game released on Steam for the HTC Vive.<\/p>\n<ul>\n<li>Collaborated on the full cycle development of this title from concept to marketing.<\/li>\n<li>Integrated linear and interactive audio design using Unreal and Phonon.<\/li>\n<li>Unique design features include binaural music and quadraphonic ambiences as well as randomized foley, SFX and characterizations.<\/li>\n<\/ul>\n<p><strong>Sound Designer<\/strong><\/p>\n<p>Dragon Foundry<\/p>\n<p>Seattle, WA<\/p>\n<p>November 2014 to July 2016<\/p>\n<p>Nova Blitz was a real time digital card trading game released on PC and Mobile.<\/p>\n<ul>\n<li>Conceptualized and produced high quality audio assets.<\/li>\n<li>Collaborated with team developers to improve proprietary audio tools.<\/li>\n<li>Soundscape supported UI, animations, transitions, music and gameplay interactions.<\/li>\n<\/ul>\n<p><strong>Other Experience:<\/strong><\/p>\n<p><strong>Archivist\/ Mastering Engineer<\/strong><\/p>\n<p>Cryptic Corporation<\/p>\n<p>San Francisco, CA<\/p>\n<p>August 2017 to January 2022<\/p>\n<ul>\n<li>Restored and preserved nearly 500 analog audio master tapes.<\/li>\n<li>Performed digital audio transfers of <strong>The Residents<\/strong> archives.<\/li>\n<li>Facilitated archival storage of this collection at the Museum of Modern Art (New York).<\/li>\n<li>Mastering of ongoing &#8220;Preserved&#8221;series of releases.<\/li>\n<\/ul>\n<p><strong>Instructor<\/strong><\/p>\n<p>University of Washington Continuum College<\/p>\n<p>Seattle, WA<\/p>\n<p>January 2000 to present<\/p>\n<p>This is a continuing education class in audio production for music and sound design.<\/p>\n<ul>\n<li>Teaching Excellence Award 2013.<\/li>\n<li>Classes include: Audio Production in the Studio and Audio Production Project: Music.<\/li>\n<li>Converted classes to online format in 2020.<\/li>\n<\/ul>\n<p><strong>Freelance Media Producer<\/strong><\/p>\n<p>Gravelvoice<\/p>\n<p>Seattle, WA<\/p>\n<p>September 1995 to July 2016<\/p>\n<ul>\n<li>Music production and recording (Grammy winning).<\/li>\n<li>Sound design for linear and interactive media.<\/li>\n<li>Sound design for Location Based Entertainment.<\/li>\n<li>Digital archiving and restoration.<\/li>\n<li>Audio books.<\/li>\n<li>Podcasts.<\/li>\n<li>Music composition.<\/li>\n<li>Commercials.<\/li>\n<li>Video Editing.<\/li>\n<\/ul>\n<p><strong>Curriculum Vitae (Selected Projects)<\/strong><\/p>\n<p><strong>Sound Design<\/strong><br \/>\n<em>Canterbury<\/em> Microsoft Mixed Reality app<br \/>\n<em>Actiongram<\/em> Microsoft Hololens app<br \/>\n<em>Jump!<\/em> Endeavor One Rift\/Vive VR experience<br \/>\n<em>Nova Blitz<\/em> Dragon Foundry iOS\/Android\/PC\/Mac\/Linux game<br \/>\n<em>Zombies of Mass Destruction<\/em>, <em>Colony<\/em> and<em> Junk<\/em> directed by Kevin Hamedani<br \/>\n<em>Walking to Werner<\/em> directed by Linas Phillips<br \/>\n<em>A Glimmer of Hope or Skin or Light<\/em> and <em>Collision Theory<\/em> by KT Niehoff and Lingo Dance Company<br \/>\n<em>Petruchska<\/em> by Donald Byrd and Spectrum Dance Theater<\/p>\n<p><strong>Music Production<\/strong><br \/>\nAnimal Collective &#8211; Feels, People, Strawberry Jam and Water Curses (Fat Cat and Domino)<br \/>\nArcade Fire &#8211; Neon Bible (Merge) Grammy nominated<br \/>\nNurses &#8211; Dracula (Dead Oceans)<br \/>\nPrince Rama &#8211; Trust Now and Top Ten Hits of the Apocalypse (Paw Tracks)<br \/>\nSun City Girls &#8211; All works between 1993 and 2010 (approximately 30 records)<br \/>\nMudhoney &#8211; Since We&#8217;ve Become Translucent (Sub Pop)<br \/>\nKen Stringfellow &#8211; &#8220;Soft Command&#8221; (Yep Rock)<br \/>\nCaptain Beefheart &#8211; Grow Fins box set (Revenant) Grammy award<br \/>\nOver a hundred live radio mixes for KEXP, Seattle that included The Polyphonic Spree, Clinic, The Doves, Ben Gibbard, The Church, and others.<\/p>\n<p><strong>Music Composition<\/strong><br \/>\nScore to Session 9 directed by Brad Anderson (USA Films)<br \/>\nScore to &#8220;People and Arts&#8221; channel ID&#8217;s (Discovery Channel)<br \/>\nIncidental music for Junk directed by Kevin Hamedani (Breaking Glass)<\/p>\n<p><strong>Voice Overs<\/strong><br \/>\n25 audio books including recordings of Kirk Douglas, Adrienne Barbeau, Gary Owens and Michael York<br \/>\nPoe Boys &#8211; A Bakers Dozen: 13 Poems and Tales by Edgar Allan Poe (Audible)<br \/>\nDisciple: A Novel of Mary Magdalene (Audible)<\/p>\n<p><strong>Writing <\/strong><br \/>\nVarious articles for TapeOp, Mix and EQ magazines.<\/p>\n<p><strong>Awards<\/strong><br \/>\n2002 Grammy Award for Charlie Patton &#8211; Screamin&#8217; and Hollerin&#8217; the Blues box set (Revenant)<br \/>\n2007 Grammy nomination for Arcade Fire &#8211; &#8220;Neon Bible&#8221; (Merge)<br \/>\n2013 Teaching Excellence Award from the University of Washington<br \/>\n2008 Les Victoires de la Musique nomination for Cali &#8211; l&#8217;espoir(EMI France)<br \/>\n2008 Teaching Excellence Award from the University of Washington Nomination<br \/>\n2001 Parent&#8217;s Choice award for Oyasumi by Elizabeth Falconer and Aiko Shimada<\/p>\n<p><strong>Education and Training<\/strong><\/p>\n<p><strong>Bachelor of Arts<\/strong> (BA)<\/p>\n<p>Audio Arts and Acoustics<\/p>\n<p>Columbia College<\/p>\n<p>Chicago, IL<\/p>\n<p><strong>Wwise Certification<\/strong><\/p>\n<p>Audio Kinetic<\/p>\n<p>Conservatory of Recording Arts and Sciences<\/p>\n<p>Tempe, AZ<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary: Broadly skilled sound designer interested in creating sophisticated, emotionally compelling, immersive sound environments for interactive media and AR\/VR. An integrator of traditional and innovative design concepts. Strives for AAA audio excellence at all times. Self-driven yet thrives in the collaborative environment. Always up for whatever challenge presents itself. Part Visionary. Part Soothsayer. Part Machine. &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/scottcolburn.com\/blog\/?page_id=3784\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Resume&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-3784","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/scottcolburn.com\/blog\/index.php?rest_route=\/wp\/v2\/pages\/3784","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/scottcolburn.com\/blog\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/scottcolburn.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/scottcolburn.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/scottcolburn.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3784"}],"version-history":[{"count":10,"href":"https:\/\/scottcolburn.com\/blog\/index.php?rest_route=\/wp\/v2\/pages\/3784\/revisions"}],"predecessor-version":[{"id":6092,"href":"https:\/\/scottcolburn.com\/blog\/index.php?rest_route=\/wp\/v2\/pages\/3784\/revisions\/6092"}],"wp:attachment":[{"href":"https:\/\/scottcolburn.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3784"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}