In this video Scott waxes poetic about the techniques he used to do the sound design on “Colony” – a film by Kevin Hamedani.
This one is pretty weird. Is the graphics primitive as a style? It sort of looks like something the Residents did in 1995? There is a bunch I like about it but am also put off by it. Spatial audio was nowhere on this.
So much fun! I like this better than the mobile version. Much easier to do what you want. I think the audio is spatialized. At least I was surprised to hear it that way, but I could have just wished for it and it was really stereo.
Wow! This is really fun. The audio is static, but it really doesn’t matter. This game is in a space ship and you shoot at what you look at. Of course you can’t shoot at stuff your not supposed to. I was really entertained by it.
This is utterly useless. It wanted me to sign up for VR service, but I don’t know what it’s going to look like. If I had to make a decision from what I saw, I’d say it’s just another big screen tv to watch movies on. Although it was cool, that there is a mountain range outside the window. That might be a cool thing about VR is the ability to watch a movie in any environment.
This is like a Disney ride music visualizer. The animation and movement speed was cool. There was no spatialization but then it’s just a visualizer. You can also load your own music from your device into it. I did that and couldn’t really see a correlation with the animation and what was playing. I suppose it’s set up for EDM since that’s what the default music is. But pumping ambient music into it doesn’t do much. When I really paid attention to the animation to see what they were reacting to, I realized there was latency to the system. That’s probably why the visualization didn’t make sense.