Monthly Archives: July 2016
The Box This one is pretty weird. Is the graphics primitive as a style? It sort of looks like something the Residents did in 1995? There is a bunch I like about it but am also put off by it. … Continue reading
Smash Hit So much fun! I like this better than the mobile version. Much easier to do what you want. I think the audio is spatialized. At least I was surprised to hear it that way, but I could have … Continue reading
Cosmos Warfare Wow! This is really fun. The audio is static, but it really doesn’t matter. This game is in a space ship and you shoot at what you look at. Of course you can’t shoot at stuff your not … Continue reading
Netflix This is utterly useless. It wanted me to sign up for VR service, but I don’t know what it’s going to look like. If I had to make a decision from what I saw, I’d say it’s just another … Continue reading
GrooVR This is like a Disney ride music visualizer. The animation and movement speed was cool. There was no spatialization but then it’s just a visualizer. You can also load your own music from your device into it. I did … Continue reading
The Blu I thought this would be cooler. It’s just narrated animations of sea life. I’d much rather see real oceanography since there was no spatialization. The audio clicked a bunch and dropped out sooooo…….
Zen Parade I met this guy Kevin Mack and talked about sound for what he was doing. Was kind of disappointed by the lack of spatialization or lack of sound in general. Just had music. The visuals are really cool, … Continue reading
The non-vr content is just like sitting in a living room with a huge tv. I could do that without goggles.
Gondola Ride at the Venitian in Las Vegas had good spatialization but lots of comb filtering effects. The codec that was used was such that it caused lots of audible chirping.