Monthly Archives: June 2016

Gear VR Review Day 3

Vrideo I definitely want to get Vrideo immediately to see if my video works. I select the store by placing the dot on the store words and tapping the side of the goggles. The menu comes up and you have … Continue reading

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Gear VR Review Day 2

Opened up the package, I realized I had to wait for a full charge. I waited. That was hard. Finally, I powered it on. The Setup Wizard asked me what language I want. I chose English. S6 reminded me that … Continue reading

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Gear VR Review Day 1

It was August 26th, 2015 at a VR film festival in Seattle, WA. I figured, “Why not. I bet the audio is bad and I can make contacts”. Mind blown! I saw great potential in what VR could be and … Continue reading

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Unreal Sound Cue

The Sound Cue function within UE4 is a very logical way to create and manipulate sound. In this video I was using it to pitch the music for Astroderps.

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Astroderps Screenshot Sunday

Yet another cool screenshot of Astroderps

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Old school sound design technique

I tried all manner of digital pitch shifting to create the sound of the Astroderps but I wasn’t satisfied with any of them, so I had to resort to an old school tape speed up effect.

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Astroderps Screenshot

Another cool screenshot of Astroderps

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Astroderps Promo video

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Astroderps

Screenshot from Astroderps.

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Astroderps

My 3rd VR title as Sound Designer came out a few days ago. It’s called Astroderps and it is developed specifically for the Vive.

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